Meerkat

Meerkat

This curious, sand-colored, weasellike creature has dark bands around its inquisitive eyes.

Meerkat CR 1/4

XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +1

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1
Immune scorpion venom

Speed 30 ft., burrow 5 ft.
Melee bite +4 (1d3–3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks mob

Str 5, Dex 14, Con 13, Int 2, Wis 13, Cha 13
Base Atk +0; CMB +0; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Stealth +14

Immunity to Scorpion Venom (Ex)

Meerkats are immune to the poison of all scorpions.

Mob (Ex)

If two meerkats in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Environment warm plains
Organization solitary, pair, mob (3–16), or clan (17–30)
Treasure none

Meerkats are playful, highly social animals that hunt and forage during the day. They live in complex burrow systems consisting of numerous access holes, chambers, and tunnels. Their diet consists of eggs, fruit, insects, larvae, lizards, rodents, and scorpions. Using a wide range of sounds, they communicate and warn one another about threats, banding together in a mob when they need to defend themselves. Meerkats can live more than 10 years.

A meerkat weighs around 2 pounds and is about 1 foot tall when standing upright.

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.